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Showing posts with label apple itunes connect. Show all posts
Showing posts with label apple itunes connect. Show all posts

7/09/2014

When up to date means... every single day!

Hey there guys, still updating Smash a Mole. By now i added a standalone mac version that will be playable with keyboard ( although it will be pretty hard i have to say). So by now we have it available for iPhone, android phones and Mac! Ayeah. 

Later on i started working on more chara-design, or at least chara tweaking: one for each stage i am making. This way it will be more fun to have every time the moles themed as the stage :)



Hope you will enjoy!

5/21/2014

Depressive post about iTunes Connect

Hi guys,  i'm a bit depressed right now. It has been DAYS now, and still i have my apps rejected due to an infinite numbers of problems. In app purchases with Jumpy Boy, crashes with Smash a Mole.. AAARGH!

Somebody Help ME!

5/20/2014

Smash a Mole (FREE GAME for iPad) - Gameplay





Here it is a bit of Gameplay for Smash a Mole! :D

"Smash a Mole" will be out SOON!

Hi guys! It has been a Tour de Force, but after 3 days of programming it's already HERE! Say hi to Smash a Mole! Do you remember the Alpha Screen? Well, now look at it! It's completely finished! Ah, the joy that comes out when you finish a project you worked hard on!! Now, Let's Hope that Apple accept it. I REALLY hope it.


Also because this game will be free. Oh yess.. Completely free with a simple ad at the start.
Wel Well Well. Smash a mole is a game about.. smashing moles! There will be two game modes, one with 30 seconds of gameplay, the other endless, with lives. If you fail at killing those cute moles, your life will decrease and goodbyeee! :)


This game features Game Center too, for those who uses it: i personally skip the game center part all the times, but you know. If people want challenges, i have to give them challenges!


A cool thing about this game in GameSalad is that it doesn't use "scenes" at all. It's just a single scene incorporating it all. I used a "gameSection" set to "int" variable to control the game: this way there is no lag between scenes, no loading, nothing. it's just plain FAST.


Well, if you desire, check this link and go play it!(when it will be avaible):



5/19/2014

I got my app rejected! What to do now??


Hello guys! Bad news. JumpyBoy got Rejected. But don't you worry, it's not permanent. As long as it seems, it's a problem with iAP (Apple in App Purchases).

Since i am using gamesalad, which is a "no-code", i have to figure out what the problem is. They say quite a confusing thing: the game with ipad is crashing when buying iap. The iAP Product id not found, and then they even highlight a problem with the iAP description.

...but the game is not for ipad AND the description looks right. So i guess the problem is the Product_ID?

After a little research i found how i was using apple IDs on Gamesalad and not product IDs! Don't get confused, it's so easy to mess up everything :|

Now i actually resolved that and i am ready to re-upload the binary again... let's cross fingers together! Luckily i also updated the bug i found in the previous version of the game sooo.. Sorry for you, you will never find it ahah! ;)

Oh, also, i added a quality mode on the game, for earlier phones. So you can switch between high and low quality if your phone is lagging so bad. I think that's is a nice implementation to do, just like with pc games. I usually struggle is a game is made for iPhone 5s, and my poor iPhone 4s can not even make it start :(

If you are planning to make a game i suggest you to do that too:

  1. you just need a variable "Quality" to be saved as a boolean, true or false.
  2. you make a if on every graphic element you want: if "Quality" is true....
  3. and then you decide what to shut down when quality is false, like particles, or other effects.
  4. That's all!

It's easy as that, and make your player life soo better.



5/16/2014

Delirious Bug on Jumpy Boy. Will Apple accept us?

Hello folks!
It's still Dario, i have a funny story here: i sent Jumpy Boy to apple just to discover few minutes later that it has a tremendous bug ( not gonna tell you which, will you find it?? ). And sincerely i HOPE apple will refuse my game because if not i will have to make an update just after the release. Well, at leas i can excuse myself thinking about the tremendous bugs that iphone 4, or PS4 had at the launch....

That's not a good excuse i guess!

Have you ever experienced something like this? i feel so upset with myself. Ahew. How could i miss that little part of code?

By the way, after this problem is fixed, i have already ready some facebook ads i will launch just after the game launch. I sincerely hope they will work, at least i will try them and let you know guys.

About the game, i am working on a quality-options system for iphone.
Sincerely i have never seen that on recent iphone games, and thats quite irritating. I have an iPhone 4, and sometimes 3d games are freaking slowing down. I would like to have an option to turn of some useless particles and such. almost all games lack it. Well, i am making it for my game! Duh!

While apple is laughing at my bugs, here some new images:




And that's all for today! :)