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Showing posts with label gamesalad. Show all posts
Showing posts with label gamesalad. Show all posts

7/08/2014

Smash a Mole is getting bigger, don't miss it!




Hi guys how are you? These days i have worked a lot on smash a mole to make it "work". It needed some clean up here and there and maybe this is the right way: i am adding a lot of things actually, that i am going to show you:
First of all: A new stage selector! It's way better than choosing always a random stage, you can focus on just the stage you love the best. And if you check closely, there is also a menu below: account, my records, and online records.

On the account menu' we can put our name, no need for password or somethng like that. Just put your name and surname and you will be ok! 

"My records" button shows all the points you made while playing, and as you can see for now they re all 0. So let's go playing some!:


Now that we did this stage in endless mode, and we did 287, if we return on the records menu and we press endless, we can see our score registered;) isn't that nice? 


But that's not all: we can even publish it online just pressing "publish": check it out.


Sorry for the dark images. Anyway, now the score just made is online! Doesn't matter if you have an iphone or android, it will all go online together.

I am sure that you will enjoy it! And i am keep improving it just for you guys! :*

DOWNLOAD IT NOW for FREE:

5/28/2014

From GameSalad to Unity: what i found for now.


Hello guys! How are you? It's Dario and today i want to talk with you about the scariest step you could ever take: Programming from "no code" to "real code".

If you are used to gamesalad,in which everything is so easy to set (you just import your image, you just drop it as an actor, you just make it DO actual things) , to make the big jump to something "better" looks really scary (and believe me, it is!).

BUT. There is a hope if you have never programmed anything. It will be a long road, but if you take it patiently, you probably will go actually SOMEWHERE.

If you don't know anything about javascript, your first step is: codeacademy.com

Then, after two or three months you will come back here, and you will say:
"Alright, now javascript has no secrets, but still i can't do anything with Unity".

And that's okay if you started with GameSalad. How do you move objects? How do you use timers? How do you make "rules" as they are called on GS?

Let's see a LITTLE comparison list:

On GS you can have only ACTORS, IMAGES, SOUNDS, SCENES, and TABLES.
 >On UNITY you have Prefabs(ACTORS), SCENES, IMAGES, MATERIALS(textures), SCRIPTS(The CODE PART of the ACTOR), Physics elements (PHYSICS part of the actor).. aaaand a lot of other things. 


On GS every actor has everything attached to it, all the above: physics, codes, etc. 
>On Unity you can dismiss the useless parts: not everything needs physics!

On GS you have "change attribute" without a rule?
>On Unity you have "function OnStart(){.........}";

On GS You have Timer: Every 0 seconds.
>On Unity you have "function OnUpdate(){...}"

On GS you have "random(10,20)?
>On Unity you have "Random.Range(10,20)";

On GS You have Timer: after 1 seconds.
>On Unity you have "yield WaitForSeconds(1);"

On GS you have "game.points = game.points +1?
>On Unity you have "var points += 1;";

On GS you have "Spawn Actor"?
>On Unity you have "Instantiate(objectName , position, rotation)"; <-- this is a bit  more complex when used.

On GS you have "Destroy"?
>On Unity you have "Destroy(gameObject, secondsToDestroyIt); <-- you can destroy all the object, or whatever part it has attached.

On GS you have "self.position.x"?
>On Unity you have transform.position.x; <--- transform is just like "self". It IS the object.

-and more- (Updating as i find them...)

Do you know something else? Just pop a comment and we will be all happy!


5/20/2014

"Smash a Mole" will be out SOON!

Hi guys! It has been a Tour de Force, but after 3 days of programming it's already HERE! Say hi to Smash a Mole! Do you remember the Alpha Screen? Well, now look at it! It's completely finished! Ah, the joy that comes out when you finish a project you worked hard on!! Now, Let's Hope that Apple accept it. I REALLY hope it.


Also because this game will be free. Oh yess.. Completely free with a simple ad at the start.
Wel Well Well. Smash a mole is a game about.. smashing moles! There will be two game modes, one with 30 seconds of gameplay, the other endless, with lives. If you fail at killing those cute moles, your life will decrease and goodbyeee! :)


This game features Game Center too, for those who uses it: i personally skip the game center part all the times, but you know. If people want challenges, i have to give them challenges!


A cool thing about this game in GameSalad is that it doesn't use "scenes" at all. It's just a single scene incorporating it all. I used a "gameSection" set to "int" variable to control the game: this way there is no lag between scenes, no loading, nothing. it's just plain FAST.


Well, if you desire, check this link and go play it!(when it will be avaible):



5/16/2014

Delirious Bug on Jumpy Boy. Will Apple accept us?

Hello folks!
It's still Dario, i have a funny story here: i sent Jumpy Boy to apple just to discover few minutes later that it has a tremendous bug ( not gonna tell you which, will you find it?? ). And sincerely i HOPE apple will refuse my game because if not i will have to make an update just after the release. Well, at leas i can excuse myself thinking about the tremendous bugs that iphone 4, or PS4 had at the launch....

That's not a good excuse i guess!

Have you ever experienced something like this? i feel so upset with myself. Ahew. How could i miss that little part of code?

By the way, after this problem is fixed, i have already ready some facebook ads i will launch just after the game launch. I sincerely hope they will work, at least i will try them and let you know guys.

About the game, i am working on a quality-options system for iphone.
Sincerely i have never seen that on recent iphone games, and thats quite irritating. I have an iPhone 4, and sometimes 3d games are freaking slowing down. I would like to have an option to turn of some useless particles and such. almost all games lack it. Well, i am making it for my game! Duh!

While apple is laughing at my bugs, here some new images:




And that's all for today! :)


Presenting a new game!: Jumpy Boy!

Hey guys it's Dario. I want to start this blog by talking about "the Jumpy Boy". It is a game i am currently developing from scratch with gamesalad. Gamesalad it's a no-code application to develop games for ios, html5, android and so forth. So, here is a screenshot:undefined

The main idea here is to replicate those great old-school 16bits games, which is actually not a really simple job after all! Society turned all the people of the world into squares, that think, do, communicate all in the same way. Your main role is to run and get the hell out of that place... You got missions, coins, gems, powers, in app purchases and so on! It's still in alpha-mode, so, it's not yet fully playable.

SO. Cool story uh?

Here some other screenshots:undefined undefined


Yes, if you are asking, it's an endless game, for now. It will have levels, story game mode, and even a 2p mode, maybe... one day.. ahah :D

So what do you think? Am i wasting my time or would you try it? It will be free with in-app purchases :) Let me know your opinion! I am open minded and i am evolving it with comments by people like you!

Dario