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5/19/2014

I got my app rejected! What to do now??


Hello guys! Bad news. JumpyBoy got Rejected. But don't you worry, it's not permanent. As long as it seems, it's a problem with iAP (Apple in App Purchases).

Since i am using gamesalad, which is a "no-code", i have to figure out what the problem is. They say quite a confusing thing: the game with ipad is crashing when buying iap. The iAP Product id not found, and then they even highlight a problem with the iAP description.

...but the game is not for ipad AND the description looks right. So i guess the problem is the Product_ID?

After a little research i found how i was using apple IDs on Gamesalad and not product IDs! Don't get confused, it's so easy to mess up everything :|

Now i actually resolved that and i am ready to re-upload the binary again... let's cross fingers together! Luckily i also updated the bug i found in the previous version of the game sooo.. Sorry for you, you will never find it ahah! ;)

Oh, also, i added a quality mode on the game, for earlier phones. So you can switch between high and low quality if your phone is lagging so bad. I think that's is a nice implementation to do, just like with pc games. I usually struggle is a game is made for iPhone 5s, and my poor iPhone 4s can not even make it start :(

If you are planning to make a game i suggest you to do that too:

  1. you just need a variable "Quality" to be saved as a boolean, true or false.
  2. you make a if on every graphic element you want: if "Quality" is true....
  3. and then you decide what to shut down when quality is false, like particles, or other effects.
  4. That's all!

It's easy as that, and make your player life soo better.



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