Hello guys! Bad news. JumpyBoy got Rejected. But don't you worry, it's not permanent. As long as it seems, it's a problem with iAP (Apple in App Purchases).
Since i am using gamesalad, which is a "no-code", i have to figure out what the problem is. They say quite a confusing thing: the game with ipad is crashing when buying iap. The iAP Product id not found, and then they even highlight a problem with the iAP description.
...but the game is not for ipad AND the description looks right. So i guess the problem is the Product_ID?
After a little research i found how i was using apple IDs on Gamesalad and not product IDs! Don't get confused, it's so easy to mess up everything :|
Now i actually resolved that and i am ready to re-upload the binary again... let's cross fingers together! Luckily i also updated the bug i found in the previous version of the game sooo.. Sorry for you, you will never find it ahah! ;)
Oh, also, i added a quality mode on the game, for earlier phones. So you can switch between high and low quality if your phone is lagging so bad. I think that's is a nice implementation to do, just like with pc games. I usually struggle is a game is made for iPhone 5s, and my poor iPhone 4s can not even make it start :(
If you are planning to make a game i suggest you to do that too:
- you just need a variable "Quality" to be saved as a boolean, true or false.
- you make a if on every graphic element you want: if "Quality" is true....
- and then you decide what to shut down when quality is false, like particles, or other effects.
- That's all!
It's easy as that, and make your player life soo better.
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