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Showing posts with label apple. Show all posts
Showing posts with label apple. Show all posts

7/09/2014

When up to date means... every single day!

Hey there guys, still updating Smash a Mole. By now i added a standalone mac version that will be playable with keyboard ( although it will be pretty hard i have to say). So by now we have it available for iPhone, android phones and Mac! Ayeah. 

Later on i started working on more chara-design, or at least chara tweaking: one for each stage i am making. This way it will be more fun to have every time the moles themed as the stage :)



Hope you will enjoy!

6/06/2014

Learning Some 3d makes me crazy but happy :D



AAAAnd so guys, sometimes my brain decides it's time to learn something new. Three years ago was the guitar, now it's the 3d. I always gave up and i don't know if even this time i will end up giving it all up,BUT, i am making my little steps towards this fascinating world.

Since i am a graphic designer, i told myself that i can't know nothing about it: it's so common these days to see something made in 3d that if they tell you: can you do some 3d and you say "weeeelll... nope", it makes me feel uncomfortable! So, everyone started somewhere right?

Here is my start: Unity and Maya.





The problem is that you don't just have to model in 3d: you have to "colour" or texturize what you made, and also, you have to animate it. Putting a bone inside a model should be called "rigging" even if i am not that sure.

By the way! I dont need millions of ploygons, so here is my low poly version of a palm tree! You start out with a cube and add little deformations, extrusions and such. There is plenty of tutorials on youtube on how to do that, and usually when i start learning something, i check millions of videos..

Then you drag those palms inside unity:

5/22/2014

Go Download it, i Know you want to!


It's out guys :) This super simple game is out and you can download and rate it right now! :D
Still i am waiting for apple acceptance, i sincerely hope they will accept it soon. Now in a few months i will tell you how it's going, if someone DID actually download it, and such.

I just found a bug: gosh, the rate me button addresses to itunes store only! Aw!
i am gonna fix it right now!!!

If you want to support me just download it here:


it's completely free so, try it out and pop a comment below! See you soon guys!
Oh, have you released something that you want me to rate? I would really love to help you!