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6/20/2014

Smash a mole soon to be updated!

Hello guys, these days i have worked on Smash a Mole quite a bit, i am trying to give it a nice twist with multiple levels, so it will be funny to see different backgrounds while playing, AND also game play will be sooo much spiced up!

For now i have been working on 2 stages, a burning volcano, and a snowy ambient!

Please take a look (cit.)



Isn't it nice?? :D
I am sure you will enjoy this new twist i will add.

DOWNLOAD smash a mole for FREE : View in App Store


Oh.... There is also a super secret project going on.....


6/06/2014

Learning Some 3d makes me crazy but happy :D



AAAAnd so guys, sometimes my brain decides it's time to learn something new. Three years ago was the guitar, now it's the 3d. I always gave up and i don't know if even this time i will end up giving it all up,BUT, i am making my little steps towards this fascinating world.

Since i am a graphic designer, i told myself that i can't know nothing about it: it's so common these days to see something made in 3d that if they tell you: can you do some 3d and you say "weeeelll... nope", it makes me feel uncomfortable! So, everyone started somewhere right?

Here is my start: Unity and Maya.





The problem is that you don't just have to model in 3d: you have to "colour" or texturize what you made, and also, you have to animate it. Putting a bone inside a model should be called "rigging" even if i am not that sure.

By the way! I dont need millions of ploygons, so here is my low poly version of a palm tree! You start out with a cube and add little deformations, extrusions and such. There is plenty of tutorials on youtube on how to do that, and usually when i start learning something, i check millions of videos..

Then you drag those palms inside unity:

5/28/2014

From GameSalad to Unity: what i found for now.


Hello guys! How are you? It's Dario and today i want to talk with you about the scariest step you could ever take: Programming from "no code" to "real code".

If you are used to gamesalad,in which everything is so easy to set (you just import your image, you just drop it as an actor, you just make it DO actual things) , to make the big jump to something "better" looks really scary (and believe me, it is!).

BUT. There is a hope if you have never programmed anything. It will be a long road, but if you take it patiently, you probably will go actually SOMEWHERE.

If you don't know anything about javascript, your first step is: codeacademy.com

Then, after two or three months you will come back here, and you will say:
"Alright, now javascript has no secrets, but still i can't do anything with Unity".

And that's okay if you started with GameSalad. How do you move objects? How do you use timers? How do you make "rules" as they are called on GS?

Let's see a LITTLE comparison list:

On GS you can have only ACTORS, IMAGES, SOUNDS, SCENES, and TABLES.
 >On UNITY you have Prefabs(ACTORS), SCENES, IMAGES, MATERIALS(textures), SCRIPTS(The CODE PART of the ACTOR), Physics elements (PHYSICS part of the actor).. aaaand a lot of other things. 


On GS every actor has everything attached to it, all the above: physics, codes, etc. 
>On Unity you can dismiss the useless parts: not everything needs physics!

On GS you have "change attribute" without a rule?
>On Unity you have "function OnStart(){.........}";

On GS You have Timer: Every 0 seconds.
>On Unity you have "function OnUpdate(){...}"

On GS you have "random(10,20)?
>On Unity you have "Random.Range(10,20)";

On GS You have Timer: after 1 seconds.
>On Unity you have "yield WaitForSeconds(1);"

On GS you have "game.points = game.points +1?
>On Unity you have "var points += 1;";

On GS you have "Spawn Actor"?
>On Unity you have "Instantiate(objectName , position, rotation)"; <-- this is a bit  more complex when used.

On GS you have "Destroy"?
>On Unity you have "Destroy(gameObject, secondsToDestroyIt); <-- you can destroy all the object, or whatever part it has attached.

On GS you have "self.position.x"?
>On Unity you have transform.position.x; <--- transform is just like "self". It IS the object.

-and more- (Updating as i find them...)

Do you know something else? Just pop a comment and we will be all happy!


5/22/2014

Go Download it, i Know you want to!


It's out guys :) This super simple game is out and you can download and rate it right now! :D
Still i am waiting for apple acceptance, i sincerely hope they will accept it soon. Now in a few months i will tell you how it's going, if someone DID actually download it, and such.

I just found a bug: gosh, the rate me button addresses to itunes store only! Aw!
i am gonna fix it right now!!!

If you want to support me just download it here:


it's completely free so, try it out and pop a comment below! See you soon guys!
Oh, have you released something that you want me to rate? I would really love to help you!

5/21/2014

Depressive post about iTunes Connect

Hi guys,  i'm a bit depressed right now. It has been DAYS now, and still i have my apps rejected due to an infinite numbers of problems. In app purchases with Jumpy Boy, crashes with Smash a Mole.. AAARGH!

Somebody Help ME!

5/20/2014

Smash a Mole (FREE GAME for iPad) - Gameplay





Here it is a bit of Gameplay for Smash a Mole! :D

"Smash a Mole" will be out SOON!

Hi guys! It has been a Tour de Force, but after 3 days of programming it's already HERE! Say hi to Smash a Mole! Do you remember the Alpha Screen? Well, now look at it! It's completely finished! Ah, the joy that comes out when you finish a project you worked hard on!! Now, Let's Hope that Apple accept it. I REALLY hope it.


Also because this game will be free. Oh yess.. Completely free with a simple ad at the start.
Wel Well Well. Smash a mole is a game about.. smashing moles! There will be two game modes, one with 30 seconds of gameplay, the other endless, with lives. If you fail at killing those cute moles, your life will decrease and goodbyeee! :)


This game features Game Center too, for those who uses it: i personally skip the game center part all the times, but you know. If people want challenges, i have to give them challenges!


A cool thing about this game in GameSalad is that it doesn't use "scenes" at all. It's just a single scene incorporating it all. I used a "gameSection" set to "int" variable to control the game: this way there is no lag between scenes, no loading, nothing. it's just plain FAST.


Well, if you desire, check this link and go play it!(when it will be avaible):