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Showing posts with label endless game making. Show all posts
Showing posts with label endless game making. Show all posts

7/08/2014

Smash a Mole is getting bigger, don't miss it!




Hi guys how are you? These days i have worked a lot on smash a mole to make it "work". It needed some clean up here and there and maybe this is the right way: i am adding a lot of things actually, that i am going to show you:
First of all: A new stage selector! It's way better than choosing always a random stage, you can focus on just the stage you love the best. And if you check closely, there is also a menu below: account, my records, and online records.

On the account menu' we can put our name, no need for password or somethng like that. Just put your name and surname and you will be ok! 

"My records" button shows all the points you made while playing, and as you can see for now they re all 0. So let's go playing some!:


Now that we did this stage in endless mode, and we did 287, if we return on the records menu and we press endless, we can see our score registered;) isn't that nice? 


But that's not all: we can even publish it online just pressing "publish": check it out.


Sorry for the dark images. Anyway, now the score just made is online! Doesn't matter if you have an iphone or android, it will all go online together.

I am sure that you will enjoy it! And i am keep improving it just for you guys! :*

DOWNLOAD IT NOW for FREE:

6/06/2014

Learning Some 3d makes me crazy but happy :D



AAAAnd so guys, sometimes my brain decides it's time to learn something new. Three years ago was the guitar, now it's the 3d. I always gave up and i don't know if even this time i will end up giving it all up,BUT, i am making my little steps towards this fascinating world.

Since i am a graphic designer, i told myself that i can't know nothing about it: it's so common these days to see something made in 3d that if they tell you: can you do some 3d and you say "weeeelll... nope", it makes me feel uncomfortable! So, everyone started somewhere right?

Here is my start: Unity and Maya.





The problem is that you don't just have to model in 3d: you have to "colour" or texturize what you made, and also, you have to animate it. Putting a bone inside a model should be called "rigging" even if i am not that sure.

By the way! I dont need millions of ploygons, so here is my low poly version of a palm tree! You start out with a cube and add little deformations, extrusions and such. There is plenty of tutorials on youtube on how to do that, and usually when i start learning something, i check millions of videos..

Then you drag those palms inside unity:

5/21/2014

Depressive post about iTunes Connect

Hi guys,  i'm a bit depressed right now. It has been DAYS now, and still i have my apps rejected due to an infinite numbers of problems. In app purchases with Jumpy Boy, crashes with Smash a Mole.. AAARGH!

Somebody Help ME!

5/20/2014

Smash a Mole (FREE GAME for iPad) - Gameplay





Here it is a bit of Gameplay for Smash a Mole! :D

"Smash a Mole" will be out SOON!

Hi guys! It has been a Tour de Force, but after 3 days of programming it's already HERE! Say hi to Smash a Mole! Do you remember the Alpha Screen? Well, now look at it! It's completely finished! Ah, the joy that comes out when you finish a project you worked hard on!! Now, Let's Hope that Apple accept it. I REALLY hope it.


Also because this game will be free. Oh yess.. Completely free with a simple ad at the start.
Wel Well Well. Smash a mole is a game about.. smashing moles! There will be two game modes, one with 30 seconds of gameplay, the other endless, with lives. If you fail at killing those cute moles, your life will decrease and goodbyeee! :)


This game features Game Center too, for those who uses it: i personally skip the game center part all the times, but you know. If people want challenges, i have to give them challenges!


A cool thing about this game in GameSalad is that it doesn't use "scenes" at all. It's just a single scene incorporating it all. I used a "gameSection" set to "int" variable to control the game: this way there is no lag between scenes, no loading, nothing. it's just plain FAST.


Well, if you desire, check this link and go play it!(when it will be avaible):



5/19/2014

Smash a Mole, a new (alpha)Game by Rigon Games.

Hi guys, how are you??
Today i am presenting a new game i am making, which will be really a SUPER FAST PROJECT but why not, a cool game to play. It will be called SMASH A MOLE. Here you can see an alpha screenshot where i was just establishing variables and gameplay mechanisms.


Hopefully graphics will be WAY better than this ahah.
  • The game play is easy as it looks: two modes, 30 seconds and Endless. 
  • You gotta hit the good moles, and not hit the bad ones. 
  •  If you don't hit in time the moles you will lose a life. 
  • That's all. 

High scores on Game Center. It will be free, with a little AD at the beginning. I honestly hope you will enjoy it because it will have 0 lag, it will be fun, and it will be endless! And it's not always the same Flappy Bird Clone.

If you have some ideas you would like to see, just pop a comment below! ;)
Stay tuned for Smash a Mole!