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6/20/2014

Smash a mole soon to be updated!

Hello guys, these days i have worked on Smash a Mole quite a bit, i am trying to give it a nice twist with multiple levels, so it will be funny to see different backgrounds while playing, AND also game play will be sooo much spiced up!

For now i have been working on 2 stages, a burning volcano, and a snowy ambient!

Please take a look (cit.)



Isn't it nice?? :D
I am sure you will enjoy this new twist i will add.

DOWNLOAD smash a mole for FREE : View in App Store


Oh.... There is also a super secret project going on.....


6/06/2014

Learning Some 3d makes me crazy but happy :D



AAAAnd so guys, sometimes my brain decides it's time to learn something new. Three years ago was the guitar, now it's the 3d. I always gave up and i don't know if even this time i will end up giving it all up,BUT, i am making my little steps towards this fascinating world.

Since i am a graphic designer, i told myself that i can't know nothing about it: it's so common these days to see something made in 3d that if they tell you: can you do some 3d and you say "weeeelll... nope", it makes me feel uncomfortable! So, everyone started somewhere right?

Here is my start: Unity and Maya.





The problem is that you don't just have to model in 3d: you have to "colour" or texturize what you made, and also, you have to animate it. Putting a bone inside a model should be called "rigging" even if i am not that sure.

By the way! I dont need millions of ploygons, so here is my low poly version of a palm tree! You start out with a cube and add little deformations, extrusions and such. There is plenty of tutorials on youtube on how to do that, and usually when i start learning something, i check millions of videos..

Then you drag those palms inside unity: