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7/15/2014

What i learnt from iAd and RevMob so far.



Hi guys it's Dario how are you?
Today i wanna talk about ads, and particulary iAd and RevMob, which are the ones i am using, for my game, Smash a Mole.

Actually, i am using gamesalad to develop this game, and i feel REALLY, REALLY caged in their system. I mean, what the hell: rev mob, you can only use fullscreen ads. iAd, only banners, and only on apple games, or the game will crash. These are obviously things i learnt myself, because they don't tell you ANYTHING.

Ranting apart,

well, if you are planning to put ads on your game, GO FOR THE BANNERS.

Actually, a banner in the game over screen if the game is fast, and a banner in the gameplay window if the game has a lot of action and no gameover scene at all. 

Why not choosing fullscreen ads?

  1. Long story short, in the first place, they are SLOW to load. A lot of people told me that the game sometimes seem frozen at the start ( where the full screen ad appears).
  2. They STOP the gameplay, completely. And it's freaking tedious to click that X, and maybe miss it.
  3. If internet is missing, they crash the game usually.
  4. People get nervous if you put too much of them: imagine every single time you die on Flappy Bird, having to press an X to close an add. Would be so frustrating that you probably close and delete the app completely.

Why choosing banner instead?

  1. They are very fast loading. And if internet is not there, they don't load at all, but still you can play!
  2. They don't stop the gameplay. They CAN maybe affect a bit the speed of the game, in terms of framerate, but still, it's a deal when it's loaded.
  3. People ignore them, but you still get paid. It's not that bad uh?
  4. You can put TONS of them without make them even noticing.
So where will you be? in the dark, sloppy fullscreen ad side, or the bright fast banner side?
Have you tried something else? Let me know! :)

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